Outside
6 October 2026
This was the last piece of the core loop, going outside. You walk out through the airlock, step off the end and you're on the pack, which is a thruster pack with a limited tank that tops itself back up when you're aboard, plus magnetic boots that keep you stuck to the hull and a tether to stop you drifting off into the dark, assuming you remembered to clip it on.


The docking collar's a proper doorway now too, so when you're not docked to anything its hatch opens as you walk up and there's just space on the other side.

Salvage
There are wrecks floating about as well, and every ship has seams marked on its skin, so with the cutter you can take a plate out of one and float in through the hole you've made.



Hulls are solid now as well, you bump off them, so the only ways in are a door, a collar or a hole you've cut yourself, and getting home is just floating back into your own airlock.

So with that a whole repair job works start to finish, you take the contract at the station, buy the part, fly out, get aboard the relay, swap the part, fly home and get paid, and next up is playing it with a friend.