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<rss version="2.0"><channel><title>Far Signal devlog</title><link>https://devlog.farsignalgame.com/</link><description>Building a co-op spaceship game where every part is real.</description><item><title>Room for everyone (eventually)</title><link>https://devlog.farsignalgame.com/2026-10-06-room-for-everyone/</link><guid>https://devlog.farsignalgame.com/2026-10-06-room-for-everyone/</guid><pubDate>Tue, 06 Oct 2026 12:00:00 +0000</pubDate><description>Far Signal&#x27;s going to start out on one server box, so this one&#x27;s about what happens when that box fills up, and the groundwork for spreading the universe over more than one box later on.</description></item><item><title>Making it fast, and keeping it fast</title><link>https://devlog.farsignalgame.com/2026-10-06-making-it-fast/</link><guid>https://devlog.farsignalgame.com/2026-10-06-making-it-fast/</guid><pubDate>Tue, 06 Oct 2026 12:00:00 +0000</pubDate><description>Far Signal simulates basically everything, every ship is made of real parts like generators, breakers, pumps and cables, each with its own heat and wear and power draw, and a server runs all of it for every machine in its region every second while sending each player whatever they can see, so this post is about how that stays cheap.</description></item><item><title>Tidying up for co-op</title><link>https://devlog.farsignalgame.com/2026-10-06-tidying-up/</link><guid>https://devlog.farsignalgame.com/2026-10-06-tidying-up/</guid><pubDate>Tue, 06 Oct 2026 12:00:00 +0000</pubDate><description>A round of loose ends before the first proper run with a friend.</description></item><item><title>Outside</title><link>https://devlog.farsignalgame.com/2026-10-06-outside/</link><guid>https://devlog.farsignalgame.com/2026-10-06-outside/</guid><pubDate>Tue, 06 Oct 2026 12:00:00 +0000</pubDate><description>This was the last piece of the core loop, going outside. You walk out through the airlock, step off the end and you&#x27;re on the pack, which is a thruster pack with a limited tank that tops itself back up when you&#x27;re aboard, plus magnetic boots that keep you stuck to the hull and a tether to stop you drifting off into the dark, assuming you remembered to clip it on.</description></item><item><title>Stations, and friends aboard</title><link>https://devlog.farsignalgame.com/2026-10-06-stations-and-friends/</link><guid>https://devlog.farsignalgame.com/2026-10-06-stations-and-friends/</guid><pubDate>Tue, 06 Oct 2026 12:00:00 +0000</pubDate><description>Stations come out of the same generator as the ships and use the same pieces, so a hub, some modules and docking arms reaching out to the berths, and they can be anything from a lonely little outpost to a busy port.</description></item><item><title>A ship that lives, and flies</title><link>https://devlog.farsignalgame.com/2026-10-06-a-ship-that-lives/</link><guid>https://devlog.farsignalgame.com/2026-10-06-a-ship-that-lives/</guid><pubDate>Tue, 06 Oct 2026 12:00:00 +0000</pubDate><description>The ship you walk around in is the simulation, so if you cut a cable the lights it was feeding go out, if you run a new one it gets drawn along the wall where you ran it, and if you pull a part out the slot&#x27;s just empty, with the server deciding what actually happens and your view following along.</description></item><item><title>Finding the look</title><link>https://devlog.farsignalgame.com/2026-10-06-finding-the-look/</link><guid>https://devlog.farsignalgame.com/2026-10-06-finding-the-look/</guid><pubDate>Tue, 06 Oct 2026 12:00:00 +0000</pubDate><description>The first proper walk through a generated ship looked like this, which, to be fair, is clean and flat and a bit like a hospital.</description></item><item><title>Ships from nothing</title><link>https://devlog.farsignalgame.com/2026-10-05-ships-from-nothing/</link><guid>https://devlog.farsignalgame.com/2026-10-05-ships-from-nothing/</guid><pubDate>Mon, 05 Oct 2026 12:00:00 +0000</pubDate><description>So the big thing about Far Signal is that every ship is generated, nobody sits there modelling them by hand, you hand the generator a family, a maker and a size and it draws a hull, fills it with rooms you can actually walk around in, and wires in every part the simulation needs, drives, generators, life support, the docking collar, all of it.</description></item></channel></rss>
